Posted by Jogi from joe154.pp.dlc.fi (195.218.77.154) on March 07, 1998 at 07:41:37:
Huh, i modified RRBench to use Z-buffer and it was dead slow
in my 3d-blaster (yes, i know, rredline manual says that)
RRedline docs shows some pseudo code of pixelengine and when writing
3d pixel it does bunch of things and last thing it does is
checking if zbuffer mode is on... This is bit weird, okay it is just
pseudo but i think first thing should be zbuffers check and if it is on,
compare if it is needed to write pixel. Only if it is needed to
write pixel, calculate these other bunch of stuff and set source etc.
functions. This way there is no unnesessary things to do...
IMHO :-)